Wednesday, June 13, 2007

9)
Watched an awesome tutorial type video…Glenn Keane…space version of the little mermaid. The guy drew different beats of the story, the most important moments. He made it up as he went. Kind of like our pre-production assignment…we had the initial story, but then fleshed it out through discussion and little sketches. We had a lot of ideas that we discarded but a couple stuck and so far, it’s working. This whole course makes me wonder who is actually responsible for the images in features. For example, Disney’s Atlantis has a whoooooooooole bunch o reoccuring designs…that basically identify a culture. There are artifects all over the place, must have been a bitch to try and unify the design. But while these artifects are story elements, that is, they would have been described in the script, their function is so visual that a concept artist’s idea of what it looked like would effect the story due to that design’s particular functionality. There are these ancient lying machines in Atlantis. Where to start? They ended up being metallic fish that hovered and flew kind of like a jetski. But who could write that and get what they envisioned?
Collaboration, collaboration, collaboration.
Sand animation please…….

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